Lights

HDRi Scenes rely on the spherical HDRi image surrounding the model to control the lighting and generate highlights and shadows, you shouldn't need any other lighting with this setup.  Extra lighting shouldn't be an issue in a 'studio'/blank environment which does not have an image of a 'real' internal/external environment.  If you do have a a 'real' internal/external environment then consider the direction of any additional lighting with respect to light sources in the image eg. the sun.

Simple Scenes with no HDRi image rely on your lighting setup for highlights and shadows.

There are lots of useful tutorials and info on the web (here or here) for considering lighting setup in rendering.  The three point Key, Fill and Rim lighting setup is always a good starting point.

Distant lights are generally more effective than Spotlights when controlling shadows

 




Lighting setups can be saved out to be used with other models


Pick the light you wish to modify

Pick the Eye icon to turn off a light

The Environment light is the HDRi lighting setup - pick the image swatch under Environment Light to change the HDR image.  HDR images can be found on the web - look up HDRI maps or HDR maps.

studio_soft.hdr is a good basic lighting set up for general part presentation





Watch the colour swatch under Name, with a new light this is set to white and is not immediately apparent.  Pure white is generally to intense, pick the swatch and turn it down to a grey.




Enable shadows






Show the light icon in the graphics area to enable dynamic positioning

Lock the light to the model so you can tumble the model with effecting the light setup
         

Positioning and sizing lights

Experiment with dragging different elements of the lights in the graphics area, you can drag the light target point as well as the light itself.  With spotlights you can also drag the cone angle.  Many of these elements can also be adjusted in the Lights window.

 

 

 

Loughborough Design School.  © Sean Kerslake 2011