Boundary Blend tweaks
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ISDX: Interactive Surface Design Extension
ISDX is PTCs version of a freeform modeller which sits in Creo. Skeleton curves, surfaces and surface deformation features exist within a single Style feature. Although the Style feature has its own feature tree and parent child relationships are formed, the chronology of the features in the tree is not significant. The interface can be viewed in single or four pane mode (below). Four pane mode (icon in top toolbar) is most useful when manipulating 3D curves which are tricky to visualise in from a single view point.
The ease with which you can setup curve attachments and end conditions, and the dynamic updating of all geometry as you interact with curves on screen makes this module very powerful. Unlike generic freeform modellers these relationships once set are fixed and will update as related geometry is developed. Most functionality can be found under RMB menus. Select or hover over an entity to give appropriate RMB menus. Alt, Shift and Ctrl are useful modifier keys with most functionality.
Curves
Use Shift when placing a curve point to snap to an existing entity, also use shift to detach the point. RMB > pick soft point to toggle through underlying entities. You can snap to a datum plane but you may have to snap to its graphical boundary and then drag the point to the required position. It can take a bit of experimentation to choose the right reference which is appropriate for the required end/boundary conditions. MMB to complete curve creation and create further curves, MMB again to return to select tool. MMB is generally a quick option to complete or repeat operations in ISDX COS across patches as a COS is restricted to a single patch you will have to think carefully about how you create a curve across multiple patches, particularly if you want end conditions to adjacent features. You could either; project a planar curve onto multiple patches, or; create separate COS curves and connect the end points across the patch boundaries.
Point Definition
Point Attachment
In the above image, the curve in the right image needs to be G1 to the two adjacent edges. Two issues to watch out for; · Dont attach to the vertex at the end of the edge (X point marker left image below) you cannot create a geometric (tangent in this case) relationship to a point. · Make sure you attach to the edge and not the underlying construction curve you wont form a loop for the surface. · Shift > attach to the edge > RMB > Pick Softpoint to ensure it is the edge and not the curve. · Edit > drag the point (should be an open circle) to the end of the edge to form a loop with the trimmed edges
Curve Editing and End Conditions
Dbl click a
curve or use the Curve Edit icon to enter the edit
environment, simply drag the points to adjust the curve all
connections will be maintained. Point > Point
Movement and used the nudge tool to move a point by controlled
increments. RMB menus to add or delete points.
Surfaces
Follow the same principles for creating surfaces in ISDX as in the core ProE functionality curve skeleton structure, blended 4 sided surfaces, 3 sided surfaces etc. Boundary selection is different:
Boundary Blend Surface
Blended Surface
Lofted Surface
Surface Tangency By default the system will establish boundary conditions according to the underlying curve conditions:
To edit the surface, double click the surface or RMB > edit definition in the ISDX model tree. Either RMB or pick the middle of the boundary marker to toggle between position (G0), tangent (G1) and curvature continuous (G2) connection if the controlling curve conditions allow. The arrow points from the leader to the follower surface, the follower surface changes shape to satisfy tangency conditions. RMB > Flip Leader on the arrow end allows you to (if relations allow) reverse the leader/follower order - this can have a significant effect on the form.
Surface Trim Use of MMB makes the surface trim operation very quick and easy
Direct surface edit
This tool can be used to edit surfaces for purposes of general modelling as well as make subtle tweaks to smooth out problem areas. The history of surface edits is maintained during future regeneration, so if the parent surface is modified, the surface edit is reapplied to the surface during regeneration.
Hiding ISDX Elements You can RMB > Hide any ISDX feature whilst creating/editing the Style feature but this will not stay 'fixed' when you have exited the feature. Layers - to hide ISDX surfaces - outside of the Style feature > Layers > RMB > new layer > change the Selection Filter (top right of graphics area) from Smart to Quilt > select ISDX surfaces to add to the layer > hide the layer
ISDX Style Trace Sketch Function - reverse engineering Take some photos of an existing product or scan your sketches, you can then use the images as the basis of your initial reference curves. Don't put any geometry in this feature as you will have to suppress it to hide it.
Whilst in a Style feature:
Fit Drag the two yellow bars to align to the the two reference points of a known distance - say the two axle centre on the image of a bike. Input the actual distance and click fit The bitmap will be scaled Expand the Properties functions at the bottom of the Trace Sketch window to control your image To set up 3 standard views, you may have to create a mirror image of your bitmap as it only applies to one side of the plane and there is no flip option.
Photo tips:
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Loughborough Design School. © Sean Kerslake 2011 |