Reference geometry
Skeleton based surfacing:
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The main emphasis at this level will be on more complex modelling strategies and planning. Your models should be more robust and flexible - if you make a change to feature no.5 of 100 how many failed features are you going to have to deal with? Your design intent should be fully captured in the chosen references and dimensioning schemes. We will also look to improve and consolidate skills gained in Level 1 We shall also be introducing Surface Modelling techniques to create forms with complex curved surfaces with cannot be achieved through standard modelling functionality.
Modelling Functionality to date
Base features: Extrude Revolve Sweep – by default use the Variable Section Sweep function
Blends [Loft] Swept Blend Boundary Blend - surface modelling
Engineering Features: all in right toolbar Round [fillet] Chamfer Hole Shell
Edit Feature: all in right toolbar Mirror Pattern
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Loughborough Design School. © Sean Kerslake 2011 |