Reference geometry
Skeleton based surfacing:
|
Spline – basically, a smooth curve with a constantly changing radius - discussion HERE Spline curves should be your default tool for sections underlying complex surface forms. Planar spline are created in Sketcher (covered here), 3D spline are created with Curve thru' Points or Style (ISDX) curves - see relevant sections. Ending a spline - use the MMB to finish creating the spline Where ever possible always start with a 2 point spline - see previous section. In sketcher create a curve with 2 end points, set end conditions to references, modify the spline shapes through the end vectors.
The direction and length (weight or magnitude) of the end vectors controls the spline shape. The direction of the vector shows the direction of the curve end. The length of the vector dictates how far into the curve that direction influences the curve shape.
Setting spline end conditions Switching to control polygon mode allows you to simply apply geometric constraints to the end vectors - Horizontal, Vertical or Perpendicular are the most useful.
Curvature Continuity in Sketcher The curve end condition can be set to Tangency - G1 or Curvature Continuity - G2:
nce you have set a tangency relationship from a spline to another entity, this can be raised to Curvature Continuity - G2 - by adding an Equality constraint to the connection;
|
Loughborough Design School. © Sean Kerslake 2011 |