Reference geometry
Skeleton based surfacing:
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Spline – basically, a smooth curve with a constantly changing radius - discussion HERE Complex surface - surface with a constantly changing radius If we consider the best approximate circle radius that passes through a point on a complex surface or spline curve, the reciprocal of the radius - 1/r - of this circle is the curvature of the surface or curve at that point. If a surface is nearly planar - flat - then a point on it will have a very large approximate radius - 1/r will give a low curvature. If a surface is has a very tight bend in it then a point on it will have a very small approximate radius - 1/r will give a high curvature.
In the above image: Red line is the surface cross section or a spline curve The yellow circles are the approximate radius at those points The blue line with grey spines is the Curvature Plot - the longer the spine, the higher the curvature, small radius - high curvature, large radius - small curvature. Arcs or Splines? Where possible, always use splines for complex surface sections. Multiple arcs will give multiple patches in the resultant quilt with only G1 endpoint/boundary relations. Click image below for more info
Section Curvature - Splines and Surfaces Always start with the minimum amount of control in a curve or surface. The system as to adhere to your specified control points/curve whether they are smooth or not. Better to allow the system to find the smoothest path between minimum control points/sections.
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Loughborough Design School. © Sean Kerslake 2011 |