Introduction to 3D CAD modelling
|
Key terms: A three dimensional - 3D - model and environment is ‘simulated’ on a two dimensional - 2D - screen.
Any entity in that 3D space has parameters to describe its position relative to a default point or relative to another entity. This is ‘Parametric Modelling’. The three dimensions X, Y and Z [hence 3D] are described using the Cartesian coordinate system – 0,0,0 – a dimension for X, a dimension for Y and then a dimension for Z. You will rarely have to interact with these coordinates but you must be aware of this concept.
In the Department, our preferred 3D environment orientation is the XY plane as the floor and +ve Z up. Creating models as they would sit in 'real life' with respect to this orientation will simplify the design process - particularly when we start creating assemblies
Models are displayed by default with no perspective – this can make them look distorted when interpreted by our normal visual perceptive cues. This default setup is to save processing power on the PC graphics card.
Perspective can be applied to a model at any time and allows you to better visualise how the model may look in ‘real life’. Creating some simple elements and construction lines and printing the result in perspective view can also be a useful basis for 2D hand sketching with correct vanishing points. Entities in the 3D environment are called features. We start with a base feature, say a cube, and then develop it by creating further features which either add or subtract volume from the the base feature – ie. we may subtract a cylindrical shape from our cube to create a hole. Recognising how your intended design can be broken down into these ‘primitive’ elements is the key to successful CAD modelling.
In main stream CAD packages these primitive are sketch based features, that is, they generally start with a 2D sketch. This sketch forms the cross section of the feature.
The primary feature creation methods are: Extrusion: A 2D sketch is developed along a linear path to a specified distance to create a 3D form.
Feature Matrix Cross Section or Section or Xsec - the shape you get when you slice a solid Trajectory - the path through space the section travels to form the solid
|
|||||||||||||||
Loughborough Design School. © Sean Kerslake 2011 |