Design & Tech CAD


Level 1 Modelling

Introduction to 3D CAD     modelling
Design Intent
Sketching
Intro to Creo through
  the Extrude feature

Editing the Model
Managing the Model
Robust Modelling
Revolve
Blend
Sweep
Swept Blend
Engineering Features
Edit Features

Reference Geometry
Helical Sweep

Level 2 Modelling

Level 3 Modelling

Assemblies

Engineering Drawings

CNC Machining

Simulation

Rendering

Others

 


Sketching

Key Terms:
Sketchplane
Sketch Orientation
Sketching References
Sketcher
Intent Manager
Design Intent

 
  Curves
- entities in a sketch whether they are straight or curved!

Sketch based features

 A 2D sketch is developed to create a 3D form

 

Standalone or Internal Sketch?

The 2D driving sketches for your features can either be; Internal to [embedded within] the feature - created whilst creating the feature, or, standalone independent features.  Some sketches have to be internal - the section sketch for a sweep for instance.

 

Internal

For simpler features such as extrude and revolve it is generally quicker and creates a tidier model tree to create the sketch within the feature. Internal sketches can also be checked using the Analysis Tools (see end of this page) relative to that feature type.

Start the feature > right click [in the graphics area] > Define Internal Sketch

 

Independent

Independent sketch features which are selected whilst creating the model feature have a number of advantages for more complex geometry and feature creation methods such as sweeps and blends;

You can visualise the form before creating the feature though the 'wireframe' sketches

If the feature fails or is deleted you do not lose the sketches driving the feature.

 

Setting up the Sketch

When creating most sketched based features there are three common setup consideration which can be summarised as:

 

1. Sketchplane

The Sketchplane is the flat plane – surface or datum plane – on which you are going to draw the 2D driving sketch underlying your feature.  Whilst in Sketcher, click on the icon in the Sketch toolbar to change the sketchplane or orientation.

 

2. Sketch Orientation

The Sketch Orientation is generally assigned automatically and you can usually skip this step and accept the reference chosen by the system.

It decides in which of the four possible orientations the ‘four sided’ sketchplane is viewed - like decided whether you use a piece of paper in landscape or portrait.  The sketchplane is parallel to the screen, there has to be a surface or datum plane which is perpendicular – at 90 degrees – to the sketchplane which can be chosen to face to the right, left, top or bottom.

Sometimes you may want to change the sketchplane orientation. The reason behind this process is to orientate the coordinate system within the sketch.

There is also a direction arrow which indicates which side of the Sketch Plane you are looking onto - click the arrow the flip the view direction.

Creating text on a part is an obvious example where the Sketch Plane orientation is very significant.

 

3. Sketching References

The position of your sketch on the sketchplane needs to be described with dimensions and geometric constraints - refer to the previous section on Design Intent.  Sketching References are the entities from which dimensions will start.  You will need to decide on appropriate sketch reference before you start sketching.  Click the sketch references icon to add or change sketching references.

A coordinate system, point or perpendicular axis can be chosen alone and will generate both vertical and horizontal dimensions.  Otherwise choose a vertical and a horizontal perpendicular plane (surface or datum plane) – edges are not robust references.

Sketcher is the 2D sketching environment in which you will create feature driving sketches or planar reference curves.

 

 

The brown dashed lines are the sketch references.  The Sketching References dialogue box can be returned to add or delete references at any time via the sketch references icon

 

Constraints

Geometric Constraints

A Sketch is a set of curves which must be Resolved before it can be used to generate a solid. The Intent Manager constantly resolves the sketch as you add curves to it. To be resolved, a Sketch must contain enough dimensional and geometric constraints to fully describe the curves.

 

As your sketching and the Intent Manager is trying to apply/snap a particular constraint:

  • right click to toggle through lock/disable/enable the constraint

  • use Tab key to toggle active constraint

  • press and hold Shift to disable snapping to new constraints

 

See HERE for expanded explanation of Geometric Constraints

Tangency on Wikipedia - HERE

 

Dimensional Constraints

Once you have some curves, you've dragged them to the right proportions and you've added geometric relations then you can add dimensions - dimensional constraints.

LMB to select the geometry to dimension, MMB to place the dimension.  Place the dimension with MMB in the position you would draw the dimension on paper.

  • LMB to pick a line, MMB to dimension the length of that line

  • LMB to pick 2 parallel lines, MMB to dimension the distance between the lines

  • LMB to pick 2 non parallel lines, MMB to dimension the angle between those lines

  • LMB to pick an arc, MMB to dimension the arc radius

  • LMB to pick a circle, LMB to pick the circle again, MMB to dimension the circle diameter

  • DO NOT dimension a circle with a radius

  • LMB to pick points or centres, MMB to dimension the distance between those points

 

Useful dimensions:

In sketcher, select a chain of lines, curves, etc to create a perimeter, Edit > Tools > Convert to > Perimeter and it'll create a dimension for the perimeter length.

Arc length: LMB - arc endpoint, arc endpoint, arc.    MMB to place dimn.  As below: 

 

Perimeter - dimension reporting the combined length of a closed loop of curves

Ctrl Select the loop of curves > select an existing dimension on one of the curve to show the position of the perimeter dimension.

 

Good Sketching

  1. Curves [to scale]

  2. Geometric Constraints

  3. Create Dimensions

  4. Modify Dimensions

Creating a robust and successful sketch as the basis of most of the common ProE features is a crucial step on the way to a successful model.

Step 1:  Use the sketcher grid and zoom in/out to make the graphics area the same size as your intended sketch.
 
This will avoid problematic ‘bit by bit’ scaling through modification of dimensions in the sketch once it is completed.  Large movements of entities will often result in extreme distortion of the sketch.
 
Step 2:  Using Lines and Arcs (rather than trimmed Circles and Squares) starting from one point and create the sketch in a continuous line.
 
Trimming circles and squares can often result in end points becoming disconnected so causing open loops which are hard to solve.  You are also more likely to create lines on top of lines - very hard to track down.  Starting from one point and switching from line to arc as you work around the loop will ensure good connection.
 
Step 3:  Create the sketch to the correct proportions.

This will avoid lots of resizing work.  Drag points and entities to approximately reshape the geometry.
 
Step 4:  Apply geometric constraints.
 
Connect the sketch  to the sketching references and use geometric constraints before dimensional constraints to fix its shape and proportions.  This will minimise the number of dimensional constraints. The common constraints you will use are Tangency and Coincidence.
 
Step 5:  Apply dimensional constraints.
 
It is good practise to try and leave the sketch with no grey, weak dimensions.  This ensures all dimensions have been considered and checked.

Step 6:  Modify the dimensions. 

Using the pick icon, simply double click a dimension to modify it.  Also, using the pick icon you can drag a box around all of your dimensions to select them and then pick the modify icon to list all the dimensions for easy modification. Uncheck the regenerate option as this may cause distortion as each dimension will be updated as you make changes.
 
Step 7:  Resolve sketch failures.
 
If the sketch fails it is most commonly due to either disconnection between points causing an open loop – look for weak dimensions of zero – or because you have lines on top of lines – very hard to find.  This last issue is the main advantage to creating the sketched loop an entity at a time continuing from the end point of the previous entity using line and arc segments

This method of creating robust sketches is by no means the only way, there are always exceptions everyone develops their own techniques but I have found it to be a good starting point.

Round up/down your dimensions - do you really want your
part 47.63mm wide or 42.97degs?  Remember, these dimensions will migrate to your engineering drawings.

     

Interrogating your sketch

For a solid feature your sketch needs to be either;

 - a single closed loop
 - multiple closed loops which do not overlap

Common issues which cause a sketch to fail are;

Tags

Usually through bad trimming.  Look for unexplained dimensions.

Line on line

One line exactly overlapping another is seen as another [incomplete] loop.  Usually through bad trimming. Tricky to find.  Look for unexplained dimensions.

Disconnected endpoint

Endpoints seem to join but don't have appropriate constraints.  This can happen when using the copy edge function.

 

Section Analysis Tools

With both Internal and Independent sketches, the system can use a range of tools to highlight issues with your sketch.

       

  
Loughborough Design School© Sean Kerslake 2011