Curves - entities in a
sketch whether they are straight or curved!
Sketch based
features
A 2D sketch is developed to create a 3D form
Standalone or Internal Sketch?
The 2D driving sketches for your features
can either be; Internal to [embedded within] the feature - created
whilst creating the feature, or, standalone independent features.
Some sketches have to be internal - the section sketch for a sweep for
instance.
Internal
For simpler features such as extrude and revolve it is
generally quicker and creates a tidier model tree to create the sketch
within the feature. Internal sketches can also be checked using the
Analysis Tools (see end of this page) relative to that feature type.
Start the feature > right click [in the
graphics area] > Define Internal Sketch
Independent
Independent sketch features which are selected whilst
creating the model feature have a number of advantages for more complex
geometry and feature creation methods such as sweeps and blends;
You can visualise the form before creating the feature
though the 'wireframe' sketches
If the feature fails or is deleted you do not lose the
sketches driving the feature.
Setting up the Sketch
When creating most
sketched based features there are three common setup consideration which
can be summarised as:
1. Sketchplane
TheSketchplaneisthe flat plane – surface or datum plane –
on which you are going to draw the 2D driving sketch underlying your
feature. Whilst in Sketcher, click on the
icon in the Sketch toolbar to change the sketchplane or orientation.
2. Sketch Orientation
TheSketch Orientation
is generally assigned automatically and you can usually skip this step
and accept the
reference chosen by the system.
It decides in
which of the four possible orientations the ‘four sided’ sketchplane is
viewed - like decided whether you use a piece of paper in landscape or
portrait. The sketchplane is parallel to the screen, there has to be a surface or datum plane which is
perpendicular – at 90 degrees – to the sketchplane which can be chosen
to face to the right, left, top or bottom.
Sometimes you may want
to change the sketchplane orientation. The reason behind this
process is to orientate the coordinate system within the sketch.
There is also a
direction arrow which indicates which side of the Sketch Plane you are
looking onto - click the arrow the flip the view direction.
Creating text on a part
is an obvious example where the Sketch Plane orientation is very
significant.
3. Sketching References
The position of your
sketch on the sketchplane needs to be described with dimensions and
geometric constraints - refer to the previous section on Design Intent. Sketching Referencesare the
entities from which dimensions will start. You will need to decide
on appropriate sketch reference before you start
sketching. Click the sketch
references icon to add or change sketching references.
A coordinate system,
point or perpendicular axis can be chosen alone and will
generate both vertical and horizontal dimensions. Otherwise choose
a vertical and a horizontal perpendicular plane (surface or datum plane)
– edges are not robust references.
Sketcher isthe 2D sketching
environment in which you will create feature driving sketches or planar
reference curves.
The brown dashed lines
are the sketch references. The
Sketching References dialogue box can be returned to add or delete references at any time
via the sketch references
icon
Constraints
Geometric Constraints
A Sketch
is a set of curves which must be Resolved before it can be
used to generate a solid. The Intent Manager constantly resolves
the sketch as you add curves to it. To be resolved, a Sketch must
contain enough dimensional and geometric constraints to fully describe
the curves.
As your sketching and the Intent Manager
is trying to apply/snap a particular constraint:
right click to toggle through lock/disable/enable
the constraint
use Tab key to toggle active
constraint
press and hold Shift to disable
snapping to new constraints
See
HERE
for expanded explanation of Geometric Constraints
Once you have some curves, you've dragged them to the
right proportions and you've added geometric relations then you can add
dimensions - dimensional constraints.
LMB to select the geometry to
dimension, MMB to place the dimension. Place the
dimension with MMB in the position you would draw the
dimension on paper.
LMB to pick a line, MMB to dimension the length
of that line
LMB to pick 2 parallel lines, MMB to dimension
the distance between the lines
LMB to pick 2 non parallel
lines, MMB to dimension the angle between those lines
LMB to pick an arc, MMB to dimension the arc
radius
LMB to pick a circle, LMB to pick the circle
again, MMB to dimension the circle diameter
DO NOT dimension a circle with a
radius
LMB to pick points or centres, MMB to dimension
the distance between those points
Useful dimensions:
In sketcher, select a chain of lines, curves, etc to
create a perimeter, Edit >Tools >
Convert to > Perimeter and it'll
create a dimension for the perimeter length.
Arc length: LMB - arc endpoint, arc
endpoint, arc. MMB to place dimn.
As below:
Perimeter -
dimension reporting the combined length of a closed loop of curves
Ctrl Select the loop of curves > select an existing
dimension on one of the curve to show the position of the perimeter
dimension.
Good Sketching
Curves [to scale]
Geometric Constraints
Create Dimensions
Modify Dimensions
Creating a robust and successful sketch as
the basis of most of the common ProE features is a crucial step on the
way to a successful model.
Step 1: Use
the sketcher grid and zoom in/out to make the graphics area the same
size as your intended sketch.
This will avoid problematic ‘bit by bit’ scaling through modification of
dimensions in the sketch once it is completed. Large movements of
entities will often result in extreme distortion of the sketch.
Step 2: Using Lines and Arcs
(rather than trimmed Circles and Squares) starting from one point and
create the sketch in a continuous line.
Trimming circles and squares can often result in end points becoming
disconnected so causing open loops which are hard to solve. You are
also more likely to create lines on top of lines - very hard to track
down. Starting from one point and switching from line to arc as you
work around the loop will ensure good connection.
Step 3: Create the sketch to
the correct proportions.
This will avoid lots of
resizing work. Drag points and entities to approximately reshape the
geometry.
Step 4: Apply geometric constraints.
Connect the sketch to the sketching references and use geometric
constraints before dimensional constraints to fix its shape and
proportions. This will minimise the number of dimensional constraints.
The common constraints you will use are Tangency and Coincidence.
Step 5: Apply dimensional
constraints.
It is good practise to try and leave the sketch with no grey, weak
dimensions. This ensures all dimensions have been considered and
checked.
Step 6: Modify
the dimensions.
Using the pick icon,
simply double click a dimension to modify it. Also, using the pick icon
you can drag a box around all of your dimensions to select them and then
pick the modify icon to list all the dimensions for easy modification.
Uncheck the regenerate option as this may cause distortion as
each dimension will be updated as you make changes.
Step 7: Resolve sketch
failures.
If the sketch fails it is most commonly due to either disconnection
between points causing an open loop – look for weak dimensions of zero –
or because you have lines on top of lines – very hard to find. This
last issue is the main advantage to creating the sketched loop an entity
at a time continuing from the end point of the previous entity using
line and arc segments
This method of creating
robust sketches is by no means the only way, there are always exceptions
everyone develops their own techniques but I have found it to be a good
starting point.
Round up/down your dimensions
- do you really want your
part 47.63mm wide or 42.97degs? Remember, these dimensions will
migrate to your engineering drawings.
Interrogating your
sketch
For a solid feature
your sketch needs to be either;
- a single closed
loop
- multiple closed loops which do not overlap
Common issues which
cause a sketch to fail are;
Tags
Usually through bad
trimming. Look for unexplained dimensions.
Line on line
One line exactly
overlapping another is seen as another [incomplete] loop. Usually
through bad trimming. Tricky to find. Look for unexplained
dimensions.
Disconnected endpoint
Endpoints seem to join
but don't have appropriate constraints. This can happen when using
the copy edge function.
Section Analysis Tools
With both Internal and
Independent sketches, the system can use a range of tools to
highlight issues with your sketch.