Introduction to 3D CAD modelling
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Key Terms:
Sketch based features A 2D sketch is developed to create a 3D form
Standalone or Internal Sketch?The 2D driving sketches for your features can either be; Internal to [embedded within] the feature - created whilst creating the feature, or, standalone independent features. Some sketches have to be internal - the section sketch for a sweep for instance. InternalFor simpler features such as extrude and revolve it is generally quicker and creates a tidier model tree to create the sketch within the feature. Internal sketches can also be checked using the Analysis Tools (see end of this page) relative to that feature type. Start the feature > right click [in the graphics area] > Define Internal Sketch
Independent Independent sketch features which are selected whilst creating the model feature have a number of advantages for more complex geometry and feature creation methods such as sweeps and blends; You can visualise the form before creating the feature though the 'wireframe' sketches If the feature fails or is deleted you do not lose the sketches driving the feature.
Setting up the SketchWhen creating most sketched based features there are three common setup consideration which can be summarised as:
1. Sketchplane
2. Sketch Orientation The Sketch Orientation is generally assigned automatically and you can usually skip this step and accept the reference chosen by the system. It decides in which of the four possible orientations the ‘four sided’ sketchplane is viewed - like decided whether you use a piece of paper in landscape or portrait. The sketchplane is parallel to the screen, there has to be a surface or datum plane which is perpendicular – at 90 degrees – to the sketchplane which can be chosen to face to the right, left, top or bottom. Sometimes you may want to change the sketchplane orientation. The reason behind this process is to orientate the coordinate system within the sketch. There is also a direction arrow which indicates which side of the Sketch Plane you are looking onto - click the arrow the flip the view direction. Creating text on a part is an obvious example where the Sketch Plane orientation is very significant.
3. Sketching References The position of your sketch on the sketchplane needs to be described with dimensions and geometric constraints - refer to the previous section on Design Intent. Sketching References are the entities from which dimensions will start. You will need to decide on appropriate sketch reference before you start sketching. Click the sketch references icon to add or change sketching references. A coordinate system, point or perpendicular axis can be chosen alone and will generate both vertical and horizontal dimensions. Otherwise choose a vertical and a horizontal perpendicular plane (surface or datum plane) – edges are not robust references. Sketcher is the 2D sketching environment in which you will create feature driving sketches or planar reference curves.
The brown dashed lines are the sketch references. The Sketching References dialogue box can be returned to add or delete references at any time via the sketch references icon
Constraints Geometric Constraints A Sketch is a set of curves which must be Resolved before it can be used to generate a solid. The Intent Manager constantly resolves the sketch as you add curves to it. To be resolved, a Sketch must contain enough dimensional and geometric constraints to fully describe the curves.
As your sketching and the Intent Manager is trying to apply/snap a particular constraint:
See HERE for expanded explanation of Geometric Constraints Tangency on Wikipedia - HERE
Dimensional Constraints Once you have some curves, you've dragged them to the right proportions and you've added geometric relations then you can add dimensions - dimensional constraints. LMB to select the geometry to dimension, MMB to place the dimension. Place the dimension with MMB in the position you would draw the dimension on paper.
Useful dimensions: In sketcher, select a chain of lines, curves, etc to create a perimeter, Edit > Tools > Convert to > Perimeter and it'll create a dimension for the perimeter length. Arc length: LMB - arc endpoint, arc endpoint, arc. MMB to place dimn. As below:
Perimeter - dimension reporting the combined length of a closed loop of curves Ctrl Select the loop of curves > select an existing dimension on one of the curve to show the position of the perimeter dimension.
Good Sketching
Creating a robust and successful sketch as the basis of most of the common ProE features is a crucial step on the way to a successful model.
Step 1: Use
the sketcher grid and zoom in/out to make the graphics area the same
size as your intended sketch.
This will avoid lots of
resizing work. Drag points and entities to approximately reshape the
geometry. Step 6: Modify the dimensions. Using the pick icon,
simply double click a dimension to modify it. Also, using the pick icon
you can drag a box around all of your dimensions to select them and then
pick the modify icon to list all the dimensions for easy modification.
Uncheck the regenerate option as this may cause distortion as
each dimension will be updated as you make changes. This method of creating robust sketches is by no means the only way, there are always exceptions everyone develops their own techniques but I have found it to be a good starting point. Round up/down your dimensions
- do you really want your
Interrogating your sketch For a solid feature your sketch needs to be either; - a single closed
loop Common issues which cause a sketch to fail are; Tags
Usually through bad trimming. Look for unexplained dimensions. Line on line
One line exactly overlapping another is seen as another [incomplete] loop. Usually through bad trimming. Tricky to find. Look for unexplained dimensions. Disconnected endpoint Endpoints seem to join but don't have appropriate constraints. This can happen when using the copy edge function.
Section Analysis Tools With both Internal and Independent sketches, the system can use a range of tools to highlight issues with your sketch.
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Loughborough Design School. © Sean Kerslake 2011 |